Fix file naming template on unix systems
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@ -44,16 +44,34 @@ namespace FileManager
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var fileNamePart = pathParts[^1];
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pathParts.Remove(fileNamePart);
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var fileExtension = Path.GetExtension(fileNamePart);
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fileNamePart = fileNamePart[..^fileExtension.Length];
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LongPath directory = Path.Join(pathParts.Select(p => replaceFileName(p, paramReplacements, LongPath.MaxFilenameLength)).ToArray());
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//If file already exists, GetValidFilename will append " (n)" to the filename.
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//This could cause the filename length to exceed MaxFilenameLength, so reduce
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//allowable filename length by 5 chars, allowing for up to 99 duplicates.
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return FileUtility.GetValidFilename(Path.Join(directory, replaceFileName(fileNamePart, paramReplacements, LongPath.MaxFilenameLength - 5)), replacements, returnFirstExisting);
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return FileUtility
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.GetValidFilename(
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Path.Join(directory, replaceFileName(fileNamePart, paramReplacements, LongPath.MaxFilenameLength - fileExtension.Length - 5)) + fileExtension,
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replacements,
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returnFirstExisting
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);
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}
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private static string replaceFileName(string filename, Dictionary<string,string> paramReplacements, int maxFilenameLength)
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{
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//Filename limits on NTFS and FAT filesystems are based on characters,
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//but on ext* filesystems they're based on bytes. The ext* filesystems
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//don't care about encoding, so how unicode characters are encoded is
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///a choice made by the linux kernel. As best as I can tell, pretty
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//much everyone uses UTF-8.
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int getFilesystemStringLength(StringBuilder str)
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=> LongPath.PlatformID is PlatformID.Win32NT ?
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str.Length
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: Encoding.UTF8.GetByteCount(str.ToString());
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List<StringBuilder> filenameParts = new();
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//Build the filename in parts, replacing replacement parameters with
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//their values, and storing the parts in a list.
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@ -88,7 +106,7 @@ namespace FileManager
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//Remove 1 character from the end of the longest filename part until
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//the total filename is less than max filename length
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while (filenameParts.Sum(p => p.Length) > maxFilenameLength)
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while (filenameParts.Sum(p => getFilesystemStringLength(p)) > maxFilenameLength)
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{
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int maxLength = filenameParts.Max(p => p.Length);
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var maxEntry = filenameParts.First(p => p.Length == maxLength);
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@ -20,7 +20,7 @@ namespace FileManager
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public string Path { get; init; }
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public override string ToString() => Path;
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private static readonly PlatformID PlatformID = Environment.OSVersion.Platform;
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internal static readonly PlatformID PlatformID = Environment.OSVersion.Platform;
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public static implicit operator LongPath(string path)
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