Rename file path var for clarity

This commit is contained in:
Robert McRackan 2020-08-13 09:14:16 -04:00
parent 2d459bb2cf
commit 8ab2af1c5d

View File

@ -37,11 +37,11 @@ namespace FileManager
public bool FilesExist
=> File.Exists(APPSETTINGS_JSON)
&& File.Exists(SettingsJsonPath)
&& File.Exists(SettingsFilePath)
&& Directory.Exists(LibationFiles)
&& Directory.Exists(Books);
public string SettingsJsonPath => Path.Combine(LibationFiles, "Settings.json");
public string SettingsFilePath => Path.Combine(LibationFiles, "Settings.json");
[Description("Your user-specific key used to decrypt your audible files (*.aax) into audio files you can use anywhere (*.m4b). Leave alone in most cases")]
public string DecryptKey
@ -115,11 +115,11 @@ namespace FileManager
if (wellKnownPaths.ContainsKey(value))
value = wellKnownPaths[value];
// must write here before SettingsJsonPath in next step reads cache
// must write here before SettingsFilePath in next step reads cache
libationFilesPathCache = value;
// load json values into memory. create if not exists
persistentDictionary = new PersistentDictionary(SettingsJsonPath);
persistentDictionary = new PersistentDictionary(SettingsFilePath);
return libationFilesPathCache;
}
@ -171,7 +171,7 @@ namespace FileManager
// if moving from default, delete old settings file and dir (if empty)
if (LibationFiles.EqualsInsensitive(AppDir))
{
File.Delete(SettingsJsonPath);
File.Delete(SettingsFilePath);
System.Threading.Thread.Sleep(100);
if (!Directory.EnumerateDirectories(AppDir).Any() && !Directory.EnumerateFiles(AppDir).Any())
Directory.Delete(AppDir);