Rename file path var for clarity
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@ -37,11 +37,11 @@ namespace FileManager
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public bool FilesExist
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=> File.Exists(APPSETTINGS_JSON)
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&& File.Exists(SettingsJsonPath)
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&& File.Exists(SettingsFilePath)
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&& Directory.Exists(LibationFiles)
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&& Directory.Exists(Books);
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public string SettingsJsonPath => Path.Combine(LibationFiles, "Settings.json");
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public string SettingsFilePath => Path.Combine(LibationFiles, "Settings.json");
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[Description("Your user-specific key used to decrypt your audible files (*.aax) into audio files you can use anywhere (*.m4b). Leave alone in most cases")]
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public string DecryptKey
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@ -115,11 +115,11 @@ namespace FileManager
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if (wellKnownPaths.ContainsKey(value))
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value = wellKnownPaths[value];
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// must write here before SettingsJsonPath in next step reads cache
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// must write here before SettingsFilePath in next step reads cache
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libationFilesPathCache = value;
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// load json values into memory. create if not exists
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persistentDictionary = new PersistentDictionary(SettingsJsonPath);
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persistentDictionary = new PersistentDictionary(SettingsFilePath);
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return libationFilesPathCache;
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}
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@ -171,7 +171,7 @@ namespace FileManager
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// if moving from default, delete old settings file and dir (if empty)
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if (LibationFiles.EqualsInsensitive(AppDir))
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{
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File.Delete(SettingsJsonPath);
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File.Delete(SettingsFilePath);
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System.Threading.Thread.Sleep(100);
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if (!Directory.EnumerateDirectories(AppDir).Any() && !Directory.EnumerateFiles(AppDir).Any())
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Directory.Delete(AppDir);
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