Removed "legacy inAudible wire-up code"

This commit is contained in:
Robert McRackan 2019-11-05 13:47:56 -05:00
parent 4f7b66d64e
commit bd993b4e4d
3 changed files with 3 additions and 148 deletions

View File

@ -164,148 +164,5 @@ namespace FileLiberator
File.Move(f.FullName, dest);
}
}
#region legacy inAudible wire-up code
//
// instructions are in comments below for editing and interacting with inAudible. eg:
// \_NET\Visual Studio 2017\inAudible197\decompiled - in progress\inAudible.csproj
// first, add its project and put its exe path into inAudiblePath
//
#region placeholder code
// this exists so the below legacy code will compile as-is. comment out placeholder code when actually connecting to inAudible
class Form
{
internal void Show() => throw new NotImplementedException();
internal void Kill() => throw new NotImplementedException();
}
class TextBox
{
internal string Text { set => throw new NotImplementedException(); }
}
class Button
{
internal void PerformClick() => throw new NotImplementedException();
}
class AudibleConvertor
{
internal class GLOBALS
{
internal static string ExecutablePath { set => throw new NotImplementedException(); }
}
internal class Form1 : Form
{
internal Form1(Action<string> action) => throw new NotImplementedException();
internal void LoadAudibleFiles(string[] arr) => throw new NotImplementedException();
internal TextBox txtOutputFile { get => throw new NotImplementedException(); }
internal Button btnConvert { get => throw new NotImplementedException(); }
}
}
#endregion
private static string inAudiblePath { get; }
= @"C:\"
+ @"DEV_ROOT_EXAMPLE\"
+ @"_NET\Visual Studio 2017\"
+ @"inAudible197\decompiled - in progress\bin\Debug\inAudible.exe";
private static async Task<string> inAudibleDecrypt(string proposedOutputFile, string aaxFilename)
{
#region // inAudible code to change:
/*
* Prevent "Path too long" error
* =============================
* BatchFiles.cs :: GenerateOutputFilepath()
* Add this just before the bottom return statement
*
if (oneOff && !string.IsNullOrWhiteSpace(outputPath))
return str + "\\" + Path.GetFileNameWithoutExtension(outputPath) + "." + fileType;
*/
#endregion
#region init inAudible
#region // suppress warnings
// inAudible. project properties > Build > Warning level=2
#endregion
#region // instructions to create inAudible ExecutablePath
/*
* STEP 1
* ======
* do a PROJECT level find/replace within inAudible
* find
* Application.ExecutablePath
* replace
* AudibleConvertor.GLOBALS.ExecutablePath
* STEP 2
* ======
* new inAudible root-level file
* _GLOBALS.cs
* contents:
* namespace AudibleConvertor { public static class GLOBALS { public static string ExecutablePath { get; set; } = System.Windows.Forms.Application.ExecutablePath; } }
*/
#endregion
AudibleConvertor.GLOBALS.ExecutablePath = inAudiblePath;
// before using inAudible, set ini values
setIniValues(new Dictionary<string, string> { ["selected_codec"] = "lossless", ["embed_cover"] = "True", ["copy_cover_art"] = "False", ["create_cue"] = "True", ["nfo"] = "True", ["strip_unabridged"] = "True", });
#endregion
// this provides the async magic to keep all of the form calling code in one method instead of event callback pattern
// TODO: error handling is not obvious:
// https://deaddesk.top/don't-fall-for-TaskCompletionSource-traps/
var tcs = new TaskCompletionSource<string>();
// to know when inAudible is complete. code to change:
#region // code to preceed ctor
/*
Action<string> _conversionCompleteAction;
public Form1(Action<string> conversionCompleteAction) : this() => _conversionCompleteAction = conversionCompleteAction;
*/
#endregion
#region // code for the end of bgwAAX_Completed()
/*
if (this.myAdvancedOptions.beep && !this.myAdvancedOptions.cylon) this.SOXPlay(Form1.appPath + "\\beep.mp3", true);
else if (myAdvancedOptions.cylon) SOXPlay(appPath + "\\inAudible-end.mp3", true);
_conversionCompleteAction?.Invoke(outputFileName);
}
*/
#endregion
#region start inAudible
var form = new AudibleConvertor.Form1(tcs.SetResult);
form.Show();
form.LoadAudibleFiles(new string[] { aaxFilename }); // inAudible: make public
// change output info to include asin. put in temp
form.txtOutputFile.Text = proposedOutputFile; // inAudible: make public
// submit/process/decrypt
form.btnConvert.PerformClick(); // inAudible: make public
// ta-da -- magic! we stop here until inAudible complete
var outputAudioFilename = await tcs.Task;
#endregion
#region when complete, close inAudible
// use this instead of Dinah.Core.Windows.Forms.UIThread()
form.Kill();
#endregion
return outputAudioFilename;
}
private static void setIniValues(Dictionary<string, string> settings)
{
// C:\Users\username\Documents\inAudible\config.ini
var iniPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "inAudible", "config.ini");
var iniContents = File.ReadAllText(iniPath);
foreach (var kvp in settings)
iniContents = System.Text.RegularExpressions.Regex.Replace(
iniContents,
$@"\r\n{kvp.Key} = [^\r\n]+\r\n",
$"\r\n{kvp.Key} = {kvp.Value}\r\n");
File.WriteAllText(iniPath, iniContents);
}
#endregion
}
}

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@ -1,5 +1,7 @@
-- begin VERSIONING ---------------------------------------------------------------------------------------------------------------------
https://github.com/rmcrackan/Libation/releases
v3.0.1 : Legacy inAudible wire-up code is still present but is commented out. All future check-ins are not guaranteed to have inAudible wire-up code
v3.0 : This version is fully powered by the Audible API. Legacy scraping code is still present but is commented out. All future check-ins are not guaranteed to have any scraping code
-- end VERSIONING ---------------------------------------------------------------------------------------------------------------------

View File

@ -1,8 +1,4 @@
-- begin REPLACE SCRAPING WITH API ---------------------------------------------------------------------------------------------------------------------
remove "legacy inAudible wire-up code"
-- end REPLACE SCRAPING WITH API ---------------------------------------------------------------------------------------------------------------------
-- begin ENHANCEMENT, PERFORMANCE: IMPORT ---------------------------------------------------------------------------------------------------------------------
-- begin ENHANCEMENT, PERFORMANCE: IMPORT ---------------------------------------------------------------------------------------------------------------------
imports are PAINFULLY slow for just a few hundred items. wtf is taking so long?
-- end ENHANCEMENT, PERFORMANCE: IMPORT ---------------------------------------------------------------------------------------------------------------------