using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using ApplicationServices; using Dinah.Core; using Dinah.Core.Threading; using LibationFileManager; using LibationWinForms.Dialogs; namespace LibationWinForms { public partial class Form1 : Form { public Form1() { InitializeComponent(); // Pre-requisite: // Before calling anything else, including subscribing to events, ensure database exists. If we wait and let it happen lazily, race conditions and errors are likely during new installs using var _ = DbContexts.GetContext(); this.RestoreSizeAndLocation(Configuration.Instance); this.FormClosing += (_, _) => this.SaveSizeAndLocation(Configuration.Instance); // this looks like a perfect opportunity to refactor per below. // since this loses design-time tooling and internal access, for now I'm opting for partial classes // var modules = new ConfigurableModuleBase[] // { // new PictureStorageModule(), // new BackupCountsModule(), // new VisibleBooksModule(), // // ... // }; // foreach(ConfigurableModuleBase m in modules) // m.Configure(this); // these should do nothing interesting yet (storing simple var, subscribe to events) and should never rely on each other for order. // otherwise, order could be an issue. // eg: if one of these init'd productsGrid, then another can't reliably subscribe to it Configure_BackupCounts(); Configure_ScanAuto(); Configure_ScanNotification(); Configure_VisibleBooks(); Configure_QuickFilters(); Configure_ScanManual(); Configure_RemoveBooks(); Configure_Liberate(); Configure_Export(); Configure_Settings(); Configure_ProcessQueue(); Configure_Filter(); Configure_Update(); // misc which belongs in winforms app but doesn't have a UI element Configure_NonUI(); // Configure_Grid(); // since it's just this, can keep here. If it needs more, then give grid it's own 'partial class Form1' { this.Load += (_, __) => productsDisplay.Display(); LibraryCommands.LibrarySizeChanged += (_, __) => this.UIThreadAsync(() => productsDisplay.Display()); } } private void Form1_Load(object sender, EventArgs e) { if (this.DesignMode) return; // I'm leaving this empty call here as a reminder that if we use this, it should probably be after DesignMode check } } }