133 lines
8.1 KiB
C#
133 lines
8.1 KiB
C#
using MathNet.Numerics;
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using System.IO;
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using System.Threading.Tasks;
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#nullable enable
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namespace LibationUiBase.Forms;
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public enum DialogResult
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{
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/// <summary> Nothing is returned from the dialog box. This means that the modal dialog continues running. </summary>
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None = 0,
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/// <summary> The dialog box return value is OK (usually sent from a button labeled OK). </summary>
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OK = 1, //IDOK
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/// <summary> The dialog box return value is Cancel (usually sent from a button labeled Cancel). </summary>
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Cancel = 2, //IDCANCEL
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/// <summary> The dialog box return value is Abort (usually sent from a button labeled Abort). </summary>
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Abort = 3, //IDABORT
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/// <summary> The dialog box return value is Retry (usually sent from a button labeled Retry). </summary>
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Retry = 4, //IDRETRY
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/// <summary> The dialog box return value is Ignore (usually sent from a button labeled Ignore). </summary>
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Ignore = 5, //IDIGNORE
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/// <summary> The dialog box return value is Yes (usually sent from a button labeled Yes). </summary>
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Yes = 6, //IDYES
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/// <summary> The dialog box return value is No (usually sent from a button labeled No). </summary>
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No = 7, //IDNO
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/// <summary> The dialog box return value is Try Again (usually sent from a button labeled Try Again). </summary>
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TryAgain = 10, //IDTRYAGAIN
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/// <summary> The dialog box return value is Continue (usually sent from a button labeled Continue). </summary>
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Continue = 11 //IDCONTINUE
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}
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public enum MessageBoxIcon
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{
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/// <summary> Specifies that the message box contain no symbols. </summary>
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None = 0x00000000,
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/// <summary> Specifies that the message box contains a hand symbol. </summary>
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Hand = 0x00000010, //MB_ICONHAND
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/// <summary> Specifies that the message box contains a question mark symbol. </summary>
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Question = 0x00000020, //MB_ICONQUESTION
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/// <summary> Specifies that the message box contains an exclamation symbol. </summary>
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Exclamation = 0x00000030, //MB_ICONEXCLAMATION
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/// <summary> Specifies that the message box contains an asterisk symbol. </summary>
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Asterisk = 0x00000040, //MB_ICONASTERISK
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/// <summary> Specifies that the message box contains a hand icon. This field is constant. </summary>
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Stop = Hand,
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/// <summary> Specifies that the message box contains a hand icon. </summary>
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Error = Hand,
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/// <summary> Specifies that the message box contains an exclamation icon. </summary>
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Warning = Exclamation,
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/// <summary> Specifies that the message box contains an asterisk icon. </summary>
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Information = Asterisk
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}
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public enum MessageBoxButtons
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{
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/// <summary> Specifies that the message box contains an OK button. </summary>
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OK = 0x00000000, //MB_OK
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/// <summary> Specifies that the message box contains OK and Cancel buttons. </summary>
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OKCancel = 0x00000001, //MB_OKCANCEL
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/// <summary> Specifies that the message box contains Abort, Retry, and Ignore buttons. </summary>
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AbortRetryIgnore = 0x00000002, //MB_ABORTRETRYIGNORE
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/// <summary> Specifies that the message box contains Yes, No, and Cancel buttons. </summary>
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YesNoCancel = 0x00000003, //MB_YESNOCANCEL
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/// <summary> Specifies that the message box contains Yes and No buttons. </summary>
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YesNo = 0x00000004, //MB_YESNO
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/// <summary> Specifies that the message box contains Retry and Cancel buttons. </summary>
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RetryCancel = 0x00000005, //MB_RETRYCANCEL
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/// <summary> Specifies that the message box contains Cancel, Try Again, and Continue buttons. </summary>
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CancelTryContinue = 0x00000006 //MB_CANCELTRYCONTINUE
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}
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public enum MessageBoxDefaultButton
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{
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/// <summary> Specifies that the first button on the message box should be the default button. </summary>
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Button1 = 0x00000000, //MB_DEFBUTTON1
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/// <summary> Specifies that the second button on the message box should be the default button. </summary>
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Button2 = 0x00000100, //MB_DEFBUTTON2
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/// <summary> Specifies that the third button on the message box should be the default button. </summary>
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Button3 = 0x00000200, //MB_DEFBUTTON3
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/// <summary> Specifies that the Help button on the message box should be the default button. </summary>
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Button4 = 0x00000300, //MB_DEFBUTTON4
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}
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/// <summary>
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/// Displays a message box in front of the specified object and with the specified text, caption, buttons, icon, and default button.
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/// </summary>
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/// <param name="owner">An implementation of a GUI window that will own the modal dialog box</param>
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/// <param name="message">The text to display in the message box</param>
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/// <param name="caption">The text to display in the title bar of the message box</param>
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/// <param name="buttons">One of the <see cref="MessageBoxButtons"/> values that specifies which buttons to disply in the message box</param>
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/// <param name="icon">One of the <see cref="MessageBoxIcon"/> values that specifies which icon to disply in the message box</param>
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/// <param name="defaultButton">One of the <see cref="MessageBoxDefaultButton"/> values that specifies the default button of the message box</param>
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/// <param name="saveAndRestorePosition">A value indicating whether the message box's position should be saved and restored the next time it is shown</param>
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/// <returns>One of the <see cref="DialogResult"/> values</returns>
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public delegate Task<DialogResult> ShowAsyncDelegate(object? owner, string message, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, bool saveAndRestorePosition = true);
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public static class MessageBoxBase
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{
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private static ShowAsyncDelegate? s_ShowAsyncImpl;
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public static ShowAsyncDelegate ShowAsyncImpl
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{
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get => s_ShowAsyncImpl ?? DefaultShowAsyncImpl;
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set => s_ShowAsyncImpl = value;
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}
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private static Task<DialogResult> DefaultShowAsyncImpl(object? owner, string message, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, bool saveAndRestorePosition = true)
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{
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// default to a no-op impl
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Serilog.Log.Logger.Error("MessageBoxBase implementation not set. {@DebugInfo}", new { owner, message, caption, buttons, icon, defaultButton });
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return Task.FromResult(DialogResult.None);
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}
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public static Task<DialogResult> Show(string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, bool saveAndRestorePosition = true)
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=> ShowAsyncImpl(null, text, caption, buttons, icon, defaultButton);
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public static Task<DialogResult> Show(string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, bool saveAndRestorePosition = true)
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=> ShowAsyncImpl(null, text, caption, buttons, icon, MessageBoxDefaultButton.Button1, saveAndRestorePosition);
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public static Task<DialogResult> Show(string text, string caption, MessageBoxButtons buttons)
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=> ShowAsyncImpl(null, text, caption, buttons, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
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public static Task<DialogResult> Show(string text, string caption)
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=> ShowAsyncImpl(null, text, caption, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
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public static Task<DialogResult> Show(string text)
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=> ShowAsyncImpl(null, text, string.Empty, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
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public static Task<DialogResult> Show(object? owner, string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton)
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=> ShowAsyncImpl(owner, text, caption, buttons, icon, defaultButton);
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public static Task<DialogResult> Show(object? owner, string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon)
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=> ShowAsyncImpl(owner, text, caption, buttons, icon, MessageBoxDefaultButton.Button1);
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public static Task<DialogResult> Show(object? owner, string text, string caption, MessageBoxButtons buttons)
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=> ShowAsyncImpl(owner, text, caption, buttons, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
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public static Task<DialogResult> Show(object? owner, string text, string caption)
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=> ShowAsyncImpl(owner, text, caption, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
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public static Task<DialogResult> Show(object? owner, string text)
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=> ShowAsyncImpl(owner, text, string.Empty, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
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} |