2019-10-04 16:14:04 -04:00

97 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using Dinah.Core.Windows.Forms;
namespace LibationWinForm
{
public static class IRunnableDialogExt
{
public static DialogResult RunDialog(this IRunnableDialog dialog)
{
// hook up runner before dialog.ShowDialog for all
var acceptButton = (ButtonBase)dialog.AcceptButton;
acceptButton.Click += acceptButton_Click;
return dialog.ShowDialog();
}
// running/workflow logic is in IndexDialogRunner.Run()
private static async void acceptButton_Click(object sender, EventArgs e)
{
var form = ((Control)sender).FindForm();
var iRunnableDialog = form as IRunnableDialog;
try
{
await iRunnableDialog.Run();
}
catch (Exception ex)
{
throw new Exception("Did the database get created correctly? Including seed data. Eg: Update-Database", ex);
}
}
public static async Task Run(this IRunnableDialog dialog)
{
// validate children
// OfType<T>() -- skips items which aren't of the required type
// Cast<T>() -- throws an exception
var errorStrings = dialog
// get children
.Controls
.GetControlListRecursive()
.OfType<IValidatable>()
// and self
.Append(dialog)
// validate. get errors
.Select(c => c.StringBasedValidate())
// ignore successes
.Where(e => e != null);
if (errorStrings.Any())
{
MessageBox.Show(errorStrings.Aggregate((a, b) => a + "\r\n" + b));
return;
}
// get top level controls only. If Enabled, disable and push on stack
var disabledStack = disable(dialog);
// lazy-man's async. also violates the intent of async/await.
// use here for now simply for UI responsiveness
await dialog.DoMainWorkAsync().ConfigureAwait(true);
// after running, unwind and re-enable
enable(disabledStack);
MessageBox.Show(dialog.SuccessMessage);
dialog.DialogResult = DialogResult.OK;
dialog.Close();
}
static Stack<Control> disable(IRunnableDialog dialog)
{
var disableStack = new Stack<Control>();
foreach (Control ctrl in dialog.Controls)
{
if (ctrl.Enabled)
{
disableStack.Push(ctrl);
ctrl.Enabled = false;
}
}
return disableStack;
}
static void enable(Stack<Control> disabledStack)
{
while (disabledStack.Count > 0)
{
var ctrl = disabledStack.Pop();
ctrl.Enabled = true;
}
}
}
}