Libation/Source/LibationUiBase/TrackedQueue[T].cs
Michael Bucari-Tovo 80b86086ca Consolidate process queue view models
Remove classic and chardonnay-specific implementations
Refactor TrackedQueue into an IList with INotifyCollectionChanged
2025-07-21 15:56:30 -06:00

261 lines
6.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
#nullable enable
namespace LibationUiBase
{
public enum QueuePosition
{
First,
OneUp,
OneDown,
Last,
}
/*
* This data structure is like lifting a metal chain one link at a time.
* Each time you grab and lift a new link (MoveNext call):
*
* 1) you're holding a new link in your hand (Current)
* 2) the remaining chain to be lifted shortens by 1 link (Queued)
* 3) the pile of chain at your feet grows by 1 link (Completed)
*
* The index is the link position from the first link you lifted to the
* last one in the chain.
*/
public class TrackedQueue<T> : IReadOnlyCollection<T>, IList, INotifyCollectionChanged where T : class
{
public event EventHandler<int>? CompletedCountChanged;
public event EventHandler<int>? QueuedCountChanged;
public event NotifyCollectionChangedEventHandler? CollectionChanged;
public T? Current { get; private set; }
public IReadOnlyList<T> Completed => _completed;
private List<T> Queued { get; } = new();
private readonly List<T> _completed = new();
private readonly object lockObject = new();
private int QueueStartIndex => Completed.Count + (Current is null ? 0 : 1);
public T this[int index]
{
get
{
lock (lockObject)
{
return index < Completed.Count ? Completed[index]
: index == Completed.Count && Current is not null ? Current
: index < Count ? Queued[index - QueueStartIndex]
: throw new IndexOutOfRangeException();
}
}
}
public int Count
{
get
{
lock (lockObject)
{
return QueueStartIndex + Queued.Count;
}
}
}
public int IndexOf(T item)
{
lock (lockObject)
{
int index = _completed.IndexOf(item);
if (index < 0 && item == Current)
index = Completed.Count;
if (index < 0)
{
index = Queued.IndexOf(item);
if (index >= 0)
index += QueueStartIndex;
}
return index;
}
}
public bool RemoveQueued(T item)
{
int queuedCount, queueIndex;
lock (lockObject)
{
queueIndex = Queued.IndexOf(item);
if (queueIndex >= 0)
Queued.RemoveAt(queueIndex);
queuedCount = Queued.Count;
}
if (queueIndex >= 0)
{
QueuedCountChanged?.Invoke(this, queuedCount);
CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, item, QueueStartIndex + queueIndex));
return true;
}
return false;
}
public bool RemoveCompleted(T item)
{
int completedCount, completedIndex;
lock (lockObject)
{
completedIndex = _completed.IndexOf(item);
if (completedIndex >= 0)
_completed.RemoveAt(completedIndex);
completedCount = _completed.Count;
}
if (completedIndex >= 0)
{
CompletedCountChanged?.Invoke(this, completedCount);
CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, item, completedIndex));
return true;
}
return false;
}
public void ClearCurrent()
{
T? current;
lock (lockObject)
{
current = Current;
Current = null;
}
CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, current, _completed.Count));
}
public void ClearQueue()
{
List<T> queuedItems;
lock (lockObject)
{
queuedItems = Queued.ToList();
Queued.Clear();
}
QueuedCountChanged?.Invoke(this, 0);
CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, queuedItems, QueueStartIndex));
}
public void ClearCompleted()
{
List<T> completedItems;
lock (lockObject)
{
completedItems = _completed.ToList();
_completed.Clear();
}
CompletedCountChanged?.Invoke(this, 0);
CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, completedItems, 0));
}
public void MoveQueuePosition(T item, QueuePosition requestedPosition)
{
int oldIndex, newIndex;
lock (lockObject)
{
oldIndex = Queued.IndexOf(item);
newIndex = requestedPosition switch
{
QueuePosition.First => 0,
QueuePosition.OneUp => oldIndex - 1,
QueuePosition.OneDown => oldIndex + 1,
QueuePosition.Last or _ => Queued.Count - 1
};
if (oldIndex < 0 || newIndex < 0 || newIndex >= Queued.Count || newIndex == oldIndex)
return;
Queued.RemoveAt(oldIndex);
Queued.Insert(newIndex, item);
}
CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Move, item, QueueStartIndex + newIndex, QueueStartIndex + oldIndex));
}
public bool MoveNext()
{
int completedCount = 0, queuedCount = 0;
bool completedChanged = false;
try
{
lock (lockObject)
{
if (Current != null)
{
_completed.Add(Current);
completedCount = _completed.Count;
completedChanged = true;
}
if (Queued.Count == 0)
{
Current = null;
return false;
}
Current = Queued[0];
Queued.RemoveAt(0);
queuedCount = Queued.Count;
return true;
}
}
finally
{
if (completedChanged)
CompletedCountChanged?.Invoke(this, completedCount);
QueuedCountChanged?.Invoke(this, queuedCount);
}
}
public void Enqueue(IList<T> item)
{
int queueCount;
lock (lockObject)
{
Queued.AddRange(item);
queueCount = Queued.Count;
}
QueuedCountChanged?.Invoke(this, queueCount);
CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item, QueueStartIndex + Queued.Count));
}
public IEnumerable<T> GetAllItems()
{
lock (lockObject)
{
if (Current is null) return Completed.Concat(Queued);
return Completed.Concat([Current]).Concat(Queued);
}
}
public IEnumerator<T> GetEnumerator() => GetAllItems().GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
#region IList interface implementation
object? IList.this[int index] { get => this[index]; set => throw new NotSupportedException(); }
public bool IsReadOnly => true;
public bool IsFixedSize => false;
public bool IsSynchronized => false;
public object SyncRoot => this;
public int IndexOf(object? value) => value is T t ? IndexOf(t) : -1;
public bool Contains(object? value) => IndexOf(value) >= 0;
//These aren't used by anything, but they are IList interface members and this class needs to be an IList for Avalonia
public int Add(object? value) => throw new NotSupportedException();
public void Clear() => throw new NotSupportedException();
public void Insert(int index, object? value) => throw new NotSupportedException();
public void Remove(object? value) => throw new NotSupportedException();
public void RemoveAt(int index) => throw new NotSupportedException();
public void CopyTo(Array array, int index) => throw new NotSupportedException();
#endregion
}
}