Libation/Source/LibationUiBase/MessageBoxBase.cs
2025-07-15 11:40:01 -06:00

133 lines
8.1 KiB
C#

using MathNet.Numerics;
using System.IO;
using System.Threading.Tasks;
#nullable enable
namespace LibationUiBase.Forms;
public enum DialogResult
{
/// <summary> Nothing is returned from the dialog box. This means that the modal dialog continues running. </summary>
None = 0,
/// <summary> The dialog box return value is OK (usually sent from a button labeled OK). </summary>
OK = 1, //IDOK
/// <summary> The dialog box return value is Cancel (usually sent from a button labeled Cancel). </summary>
Cancel = 2, //IDCANCEL
/// <summary> The dialog box return value is Abort (usually sent from a button labeled Abort). </summary>
Abort = 3, //IDABORT
/// <summary> The dialog box return value is Retry (usually sent from a button labeled Retry). </summary>
Retry = 4, //IDRETRY
/// <summary> The dialog box return value is Ignore (usually sent from a button labeled Ignore). </summary>
Ignore = 5, //IDIGNORE
/// <summary> The dialog box return value is Yes (usually sent from a button labeled Yes). </summary>
Yes = 6, //IDYES
/// <summary> The dialog box return value is No (usually sent from a button labeled No). </summary>
No = 7, //IDNO
/// <summary> The dialog box return value is Try Again (usually sent from a button labeled Try Again). </summary>
TryAgain = 10, //IDTRYAGAIN
/// <summary> The dialog box return value is Continue (usually sent from a button labeled Continue). </summary>
Continue = 11 //IDCONTINUE
}
public enum MessageBoxIcon
{
/// <summary> Specifies that the message box contain no symbols. </summary>
None = 0x00000000,
/// <summary> Specifies that the message box contains a hand symbol. </summary>
Hand = 0x00000010, //MB_ICONHAND
/// <summary> Specifies that the message box contains a question mark symbol. </summary>
Question = 0x00000020, //MB_ICONQUESTION
/// <summary> Specifies that the message box contains an exclamation symbol. </summary>
Exclamation = 0x00000030, //MB_ICONEXCLAMATION
/// <summary> Specifies that the message box contains an asterisk symbol. </summary>
Asterisk = 0x00000040, //MB_ICONASTERISK
/// <summary> Specifies that the message box contains a hand icon. This field is constant. </summary>
Stop = Hand,
/// <summary> Specifies that the message box contains a hand icon. </summary>
Error = Hand,
/// <summary> Specifies that the message box contains an exclamation icon. </summary>
Warning = Exclamation,
/// <summary> Specifies that the message box contains an asterisk icon. </summary>
Information = Asterisk
}
public enum MessageBoxButtons
{
/// <summary> Specifies that the message box contains an OK button. </summary>
OK = 0x00000000, //MB_OK
/// <summary> Specifies that the message box contains OK and Cancel buttons. </summary>
OKCancel = 0x00000001, //MB_OKCANCEL
/// <summary> Specifies that the message box contains Abort, Retry, and Ignore buttons. </summary>
AbortRetryIgnore = 0x00000002, //MB_ABORTRETRYIGNORE
/// <summary> Specifies that the message box contains Yes, No, and Cancel buttons. </summary>
YesNoCancel = 0x00000003, //MB_YESNOCANCEL
/// <summary> Specifies that the message box contains Yes and No buttons. </summary>
YesNo = 0x00000004, //MB_YESNO
/// <summary> Specifies that the message box contains Retry and Cancel buttons. </summary>
RetryCancel = 0x00000005, //MB_RETRYCANCEL
/// <summary> Specifies that the message box contains Cancel, Try Again, and Continue buttons. </summary>
CancelTryContinue = 0x00000006 //MB_CANCELTRYCONTINUE
}
public enum MessageBoxDefaultButton
{
/// <summary> Specifies that the first button on the message box should be the default button. </summary>
Button1 = 0x00000000, //MB_DEFBUTTON1
/// <summary> Specifies that the second button on the message box should be the default button. </summary>
Button2 = 0x00000100, //MB_DEFBUTTON2
/// <summary> Specifies that the third button on the message box should be the default button. </summary>
Button3 = 0x00000200, //MB_DEFBUTTON3
/// <summary> Specifies that the Help button on the message box should be the default button. </summary>
Button4 = 0x00000300, //MB_DEFBUTTON4
}
/// <summary>
/// Displays a message box in front of the specified object and with the specified text, caption, buttons, icon, and default button.
/// </summary>
/// <param name="owner">An implementation of a GUI window that will own the modal dialog box</param>
/// <param name="message">The text to display in the message box</param>
/// <param name="caption">The text to display in the title bar of the message box</param>
/// <param name="buttons">One of the <see cref="MessageBoxButtons"/> values that specifies which buttons to disply in the message box</param>
/// <param name="icon">One of the <see cref="MessageBoxIcon"/> values that specifies which icon to disply in the message box</param>
/// <param name="defaultButton">One of the <see cref="MessageBoxDefaultButton"/> values that specifies the default button of the message box</param>
/// <param name="saveAndRestorePosition">A value indicating whether the message box's position should be saved and restored the next time it is shown</param>
/// <returns>One of the <see cref="DialogResult"/> values</returns>
public delegate Task<DialogResult> ShowAsyncDelegate(object? owner, string message, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, bool saveAndRestorePosition = true);
public static class MessageBoxBase
{
private static ShowAsyncDelegate? s_ShowAsyncImpl;
public static ShowAsyncDelegate ShowAsyncImpl
{
get => s_ShowAsyncImpl ?? DefaultShowAsyncImpl;
set => s_ShowAsyncImpl = value;
}
private static Task<DialogResult> DefaultShowAsyncImpl(object? owner, string message, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, bool saveAndRestorePosition = true)
{
// default to a no-op impl
Serilog.Log.Logger.Error("MessageBoxBase implementation not set. {@DebugInfo}", new { owner, message, caption, buttons, icon, defaultButton });
return Task.FromResult(DialogResult.None);
}
public static Task<DialogResult> Show(string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, bool saveAndRestorePosition = true)
=> ShowAsyncImpl(null, text, caption, buttons, icon, defaultButton);
public static Task<DialogResult> Show(string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, bool saveAndRestorePosition = true)
=> ShowAsyncImpl(null, text, caption, buttons, icon, MessageBoxDefaultButton.Button1, saveAndRestorePosition);
public static Task<DialogResult> Show(string text, string caption, MessageBoxButtons buttons)
=> ShowAsyncImpl(null, text, caption, buttons, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
public static Task<DialogResult> Show(string text, string caption)
=> ShowAsyncImpl(null, text, caption, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
public static Task<DialogResult> Show(string text)
=> ShowAsyncImpl(null, text, string.Empty, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
public static Task<DialogResult> Show(object? owner, string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton)
=> ShowAsyncImpl(owner, text, caption, buttons, icon, defaultButton);
public static Task<DialogResult> Show(object? owner, string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon)
=> ShowAsyncImpl(owner, text, caption, buttons, icon, MessageBoxDefaultButton.Button1);
public static Task<DialogResult> Show(object? owner, string text, string caption, MessageBoxButtons buttons)
=> ShowAsyncImpl(owner, text, caption, buttons, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
public static Task<DialogResult> Show(object? owner, string text, string caption)
=> ShowAsyncImpl(owner, text, caption, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
public static Task<DialogResult> Show(object? owner, string text)
=> ShowAsyncImpl(owner, text, string.Empty, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
}