Libation/FileManager/BackgroundFileSystem.cs
2021-09-24 11:46:37 -04:00

162 lines
5.4 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace FileManager
{
/// <summary>
/// Tracks actual locations of files. This is especially useful for clicking button to navigate to the book's files.
///
/// Note: this is no longer how Libation manages "Liberated" state. That is not statefully managed in the database.
/// This paradigm is what allows users to manually choose to not download books. Also allows them to manually toggle
/// this state and download again.
/// </summary>
internal class BackgroundFileSystem
{
public string RootDirectory { get; private set; }
public string SearchPattern { get; private set; }
public SearchOption SearchOption { get; private set; }
private FileSystemWatcher fileSystemWatcher { get; set; }
private BlockingCollection<FileSystemEventArgs> directoryChangesEvents { get; set; }
private Task backgroundScanner { get; set; }
private object fsCacheLocker { get; } = new();
private List<string> fsCache { get; } = new();
public BackgroundFileSystem(string rootDirectory, string searchPattern, SearchOption searchOptions)
{
RootDirectory = rootDirectory;
SearchPattern = searchPattern;
SearchOption = searchOptions;
Init();
}
public string FindFile(string regexPattern, RegexOptions options)
{
lock (fsCacheLocker)
return fsCache.FirstOrDefault(s => Regex.IsMatch(s, regexPattern, options));
}
public void RefreshFiles()
{
lock (fsCacheLocker)
{
fsCache.Clear();
fsCache.AddRange(Directory.EnumerateFiles(RootDirectory, SearchPattern, SearchOption));
}
}
private void Init()
{
Stop();
lock (fsCacheLocker)
fsCache.AddRange(Directory.EnumerateFiles(RootDirectory, SearchPattern, SearchOption));
directoryChangesEvents = new BlockingCollection<FileSystemEventArgs>();
fileSystemWatcher = new FileSystemWatcher(RootDirectory);
fileSystemWatcher.Created += FileSystemWatcher_Changed;
fileSystemWatcher.Deleted += FileSystemWatcher_Changed;
fileSystemWatcher.Renamed += FileSystemWatcher_Changed;
fileSystemWatcher.Error += FileSystemWatcher_Error;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.EnableRaisingEvents = true;
backgroundScanner = new Task(BackgroundScanner);
backgroundScanner.Start();
}
private void Stop()
{
//Stop raising events
fileSystemWatcher?.Dispose();
//Calling CompleteAdding() will cause background scanner to terminate.
directoryChangesEvents?.CompleteAdding();
//Wait for background scanner to terminate before reinitializing.
backgroundScanner?.Wait();
//Dispose of directoryChangesEvents after backgroundScanner exists.
directoryChangesEvents?.Dispose();
lock (fsCacheLocker)
fsCache.Clear();
}
private void FileSystemWatcher_Error(object sender, ErrorEventArgs e)
{
Stop();
Init();
}
private void FileSystemWatcher_Changed(object sender, FileSystemEventArgs e)
{
directoryChangesEvents.Add(e);
}
#region Background Thread
private void BackgroundScanner()
{
while (directoryChangesEvents.TryTake(out FileSystemEventArgs change, -1))
{
lock (fsCacheLocker)
UpdateLocalCache(change);
}
}
private void UpdateLocalCache(FileSystemEventArgs change)
{
if (change.ChangeType == WatcherChangeTypes.Deleted)
{
RemovePath(change.FullPath);
}
else if (change.ChangeType == WatcherChangeTypes.Created)
{
AddPath(change.FullPath);
}
else if (change.ChangeType == WatcherChangeTypes.Renamed && change is RenamedEventArgs renameChange)
{
RemovePath(renameChange.OldFullPath);
AddPath(renameChange.FullPath);
}
}
private void RemovePath(string path)
{
var pathsToRemove = fsCache.Where(p => p.StartsWith(path)).ToArray();
foreach (var p in pathsToRemove)
fsCache.Remove(p);
}
private void AddPath(string path)
{
if (File.GetAttributes(path).HasFlag(FileAttributes.Directory))
AddUniqueFiles(Directory.EnumerateFiles(path, SearchPattern, SearchOption));
else
AddUniqueFile(path);
}
private void AddUniqueFiles(IEnumerable<string> newFiles)
{
foreach (var file in newFiles)
AddUniqueFile(file);
}
private void AddUniqueFile(string newFile)
{
if (!fsCache.Contains(newFile))
fsCache.Add(newFile);
}
#endregion
~BackgroundFileSystem() => Stop();
}
}